9. Admirals. UU. Cloud Lightning is fairly weak, however, dealing only slightly more damage than a T3 M slot Disruptor while taking up an L slot. Check Out This CC. NL 42dmg per day 90% accuracy 0% tracking. Description. This page was last edited on 14 October 2017, at 11:48. So, I'm reaching the mid game, and there's no sign of these dudes showing up. 1 Since Long Gone. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. 15. This mod also adds two new. However, this build has the. 1 (played yesterday) funnily enough i had much better. This appears to address issues like loading to 30% and stalling. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. 2. Stellaris is a relatively simple Grand Strategy Sci-Fi game where you play as a custom (or pre-set) empire and develop your way to the most powerful nation in the galaxy. Vovarush Aug 6, 2020 @ 10:10pm. For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. but the CL can go through armor and shields. Finally, the focused arc emitter is very good, particularly because it never misses. As it nears the ground, the negatively charged. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. 84 average damage, and now outperforms 2x medium T3 disruptor (14. Lets break down every change coming to Stellaris with Patch 3. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. Think like a space Protoss Archon. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. . I don’t really know how to use destroyers, frigates, or cruisers 😬. It also adds several new subtrees with technology based on crystals, psionics, gravity. Not enough ratings FIX Cloud lightning. it is empty now, even when I have a local save file located in: C:Program Files (x86)Steamuserdata69082456281990 emotesave games *i have cloud saves enabled, with my stellaris cloud save being up-to-date on the library. - Find the /common/component_templates folder. Feb 8, 2022. 모든 상표는 미국 및 기타 국가에서 각각 해당 소유자의 재산입니다. 2. Sprites are mostly red, faintly lit (thus only. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. There might be limits to how many different fleets can be in orbit around a planet at the same time, and if the orbit is full, another fleet can't join, and so it can't merge with an already-orbiting fleet. nightraven1901. If you like battleships, you can do Arc Emitters and Cloud Lightning. 1 comment. 类型:能量. 1 version, not the 2. However when I go in the ship designer they are not available as an option. 396K subscribers in the Stellaris community. The cloud lightning bug seems to exist only in the 2. Scroll over to that blasted blank event: You should see the name of the event that's a problem. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. © Valve Corporation. It utilizes the Arc Emitter X slot weapon and Cloud Lightning L slot weapons. I like playing with penetration weapons for thematic. Component. #footer_privacy_policy | #footer. Community. shadowtheimpure. 84 average damage, and now outperforms 2x medium T3 disruptor (14. Have 2 science ships scour every black hole for the 4 void cloud cluster 2. A vast selection of titles, DRM-free, with. Contents. Crystals salvage = 2 tiers of hull health armour slot. 0 since there was no L slot disruptor for it to compete against and it did have longer range than the M slot so it had a place in hard countering fallen empires. As the title says, I am looking for a mod that makes the Cloud Lightning weapon more readily accessible. It did for me? Or is it a 2. Archimedes4. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Thanks for the tips. Cloud Snagged Event chain outcomes. Basically it just makes ships move and shoot slower in whatever system it's in. Just skip all the enemy's repeatable shield and armor tech, cut right into their hull which reduces their firepower so they end up not even busting past your armor and you've nuked their fleet. Unfortunately, after researching it for ten years. 1. Two Medium Phased Disruptors having only 30% of the damage output of one Neutron Launcher, with even less range than the Cloud Lightning. 2. 1 Tribute to Lost Moments id 9430 - 9440. best decision ever, it chews through everything. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. Last couple of games, I had science ships searching the galaxy for them, even though I had no ability to take them on yet (and hence the AI wouldn't have been able to either. Supposed to be good for hull attack (100% penetration both shield and armor). STELLARIS 8 STED. Cloud Entity: NAME_Cloud_Entity. EulersApprentice • 1 yr. Cloud Lightning; Giga Cannon vs Kinetic Artillery). Medium disruptor has range 60 and average damage 6. Business, Economics, and Finance. My naval capacity is only 90 but I have access to most weapons. 1 Localizations; 7 Network. Stellaris - Cloud Lightning salvage not dropping from combat. 7Lets dive in!Pre-order St. 0. However, this build has the disadvantage of range. . So, thrifty is a must for traits. 3. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. Hi CoinFlyer98353, Thank you for posting on the Xbox forums. The other main weapon loadout is Neutron Launches with a Giga Cannon. 1 Multiplayer types; 7. I believe it will save it to the cloud then. If your shields and armor can take it, good. As a result, the artillery+neutron+giga cannon loadout is better. ago. There is always a better option for your ship designs than Cloud Lightning. With that said, you can definitely get a good battleship that uses lots of disruptors or cloud lightning (plus definitely an Arc Emitter in the bow) and a single hangar slot. 1 Laser 2. For the record, in stellaris 2. STELLARIS 5 delivers the very best of our platform. 3 Stellaris Tech Id List – C to E. Tier 1 armor and shields unless I'm rolling in alloys. Defensively, strike craft are amazing and are definitely what you should use early on. This is my favourite topic. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. Damage in general scales much, much faster than defense does in Stellaris. For the record, in stellaris 2. If you encounter them in multiplayer, crystal plating is the counter. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. Description. These IDs are usually used with the research_technology tech ID command. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. json files and having the other players overwrite their own versions of those files with your own. CryptoIts a galactic storm, it was introduced in 2. if it did 1% of all the damage to the hull, it's a miracle. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Now, "performance vs fleet capacity used", that may be a different story. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. Make sure you're. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. - Galaxy Command is inspired by many of the features and mechanics of the PC game, with new trading systems, ethics, political systems, and more. Stellaris. 0 savegame and a brand. And Cloud Lightning is the perfect primary weapon to put on an artillery destroyer, as the need to be in close range for the ship's smaller guns negates Cloud Lightning's only other major drawback. It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. Their ships have no armour. 622. They have simulated pops, traditions, policies, different playstyles, perks, ships, components, technologies & crisis path - and more. 1. It is cheap, effective, and is good against literally everything until you. (But then again, so do flak cannons if you have something, like fighters. RC_0041 • 4 mo. 3. ago. no, cloud saves doesn't work in the gog version because the code isn't synced for the gog server so it just goes to a fake folder on your local drive instead. Damage in general scales much, much faster than defense does in Stellaris. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. Vovarush. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Same problem seems to exist for amoeba strike craft. Cloud Lightning Conduits: tech_space_cloud_weapon_1. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. This has last been updated for v2. 1 comment. It's better to have a cloud of 100 Corvettes with one disruptor apiece. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. It's the best weapon in the game. 5. The domain Pureled. We would like to show you a description here but the site won’t allow us. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. . The cost of war. It's much weaker, and it shows up much earlier. . If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. 622. Once you find the folder you can backup the files to another storage device. Exakan • Determined Exterminator • 2 yr. If any issues, please let me know. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Cloud Lightning is only good if you're using Arc Emitters as well. Yes KA is better than cloud lightning. 2. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. After upload is finished, mod page will open inside the Steam client. For 3. So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even exist in my ship designer. CL 12dmg per day 100% accuracy 30% tracking. View this video if you want to lea. 雷云导线 (Cloud Lightning Conduits) 解锁:在鼠标浮层中查看. Arc emitter battleships do fine against the unbidden and the contingency. 2. Cloud Lightning actually fits best on a Cruiser itself, as the Cruiser can use Picket computers (precog being the ideal) granting them much higher Tracking, where a Battleship can not. 1 Open Beta, just finally hunted down a pack of Void Clouds and scanned the debris, got the Cloud Lightning research and finished it, but the weapon itself isn't showing up in my ship designer. So, A searchable list of all technology codes from Stellaris. With decades of experience developing award-winning, world-renowned security hardware and financial payment solutions, the innovators at CompoSecure. 25 / ×2. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Now I'm onto Titans, and except for these cloud lightning things there's no weapons that pierce shields. Lich King. Do you guys know if these techs are buffed by repeatables?Run Steam and Stellaris as Administrators. Stellaris is a colonization game, 0 micro manage or even anything in. But when I engage in combat, I. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. Choose weapons that ignore or are more effective against the enemy’s ship design. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. • 3 yr. Does VLUUR have debris after you beat it and if it does, can you aquire cloud lighting from the debris? < > Showing 1-2 of 2 comments . Since this is a Story Pack, it's not a full expansion. Intracloud and Cloud-To-Cloud Lightning. Click on the planet (or sun or astroid) within the system you want to edit. NL 42dmg per day 90% accuracy 0% tracking. 99 annually Europe: €8. --------------. 1 day cooldown; 100% accuracy Stellaris. What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. Just remember not to mess up your cloud and local save and overwrite something. Activate LIGHTNING with just one click and. Look up their compositions, and the tips against a specific FE here. They ignore both shields and armor and deal base damage directly to the hull. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. I got my fleets wiped early on using cloud lightning without taking down a single ship. #3. Subscribed. Lightning Safety. Reply [deleted]. 组件分类:武器组件. Stellaris. 53), until you have 4 levels of energy weapon damage and fire rate repeatables at which point disruptors have better damage again. It can be issue when you have 3-6 battleships. I researched cloud lightning conduits in my latest game. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. It has much lower damage and range, but very high tracking. . Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Xbox Game Pass cloud games (also known as xCloud) are available only with Xbox Game Pass Ultimate, which includes Xbox Game Pass Core. It's better to have a cloud of 100 Corvettes with one disruptor apiece. Leviathans are easy. 1. So, I'm usually pretty happy when I. Its almost like two options are interchangeable. You have the perfect start. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. Is there a time, place, enemy, situation, etc. Aug 6, 2020 @ 10:10pm Yes #1. Vulnerable to kinetic weapons. r/Stellaris. Apr 5, 2023. 1. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. I researched cloud lightning conduits in my latest game. FIX Cloud lightning. 0 unless otherwise noted. Admirals. CryptoCloud Lightning is currently bugged and wont appera in ship designer. Step 2: Research "Starhold" and "Carrier Operations". They’re round, adorably puffs of fur native to the FF universe. But so far the game will not. The Plantoids Species Pack introduces a new phenotype for players with unique traits and civics, new ships, and a selection of new player portraits and cityscapes. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. 41) instead of being worse than 2x m T1 (8. Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core. 170. In the menu, select the mod you wish to upload and click on "Upload". 3 So very, very brightly. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. Destroyers- if you use them, should be built for alpha and to die. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. nor for any other slot for that matter. I'm 200 hrs in and only now learning this. Stellaris: Suggestions. 1. 6 Technology List – Q to S. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Lightning is a giant spark of electricity in the atmosphere between clouds, the air, or the ground. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. Guide a galaxy full of potential subjects to glory - or subjugation. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. Step 4: Reanimate your dragons and conquer the Galaxy. Favorite. " I've had it work with 1 NPC in the federation. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. 3 Save game cloud syncing; 4 Video; 5 Input; 6 Audio. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. CL 12dmg per day 100% accuracy 30% tracking. Also, incubators is a must, gives you more pop growth than any of the other pop growth traits. #footer_privacy_policy | #. At that point you can do whatever you like, because their large slot means they can mod out to combat pretty much literally anything - stick neutron launchers in for Prethoryn, KA for Unbidden, cloud lightning for Contingency. 202. 能源消耗:-40. 2. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale)Don’t do cloud lightning though. It is not an end-game crisis. 类型:即时. This is because KA range is 120 and Cloud Lighntning is only 60. #1. Also, the void cloud lightning is better. Any way to get lightning now?. On a nice advice, never fight FE ships from long range, they will out damage you. rarely see empire use cloud lightning as weapon. Particles (Tier 2) Cost: 2000, Weight: 0. But when I engage in combat, I carefully look at the stats after the battle, and the cloud lightening weapon. Currently playing on the 2. This is cloud lightning. Ball Lightning. They are supposed to be L sized weapons but they don't appear as an option for that slot. 1. And the advantage increases as the number of repeatables. guymanthefourth • Fanatical Befrienders • 1 yr. Killed some void clouds, now I have Cloud Lightening. 天云闪电的升级版,与原版平衡。. The more you can roll the dice the less punitive a mistake will be. Open console. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. ; About Stellaris Wiki; Mobile view Computing The Computing tech tree focuses on Research, sensors and espionage. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. The GLM monitors the optical emissions. co. Battleships with arc lightning XL and cloud lightning for every other weapon. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. I did some ad-hoc tests. Stellaris Real-time strategy Strategy video game Gaming. Cloud Lightning was the exception since 2. Stellaris 50464 Bug Reports 30841 Suggestions 19142 Tech Support 2893 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. Alle Rechte vorbehalten. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. Cloud Lightning is underrated in 1. The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud. Tachyon Lance battleships with neutron launchers absolutely shred the scourge. 500 Battleships or 500 Corvettes or any combination of 500 warships. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. A place to share content, ask questions and/or talk about the 4X grand strategy…Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Language: English&中文. I remember a few patches ago certain weapon types weren’t affected by repeatables. Interestingly, I've found another system that looks similar. . Geostationary Lightning Mapper. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. Killed some void clouds, now I have Cloud Lightening. Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. Cerodil Jan 13 @ 8:08pm. A destroyer with lightning cloud and two s disruptors is a good, solid build. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. What jumps out is the very low damage of the CL. I like playing with penetration weapons for thematic reasons :) Has anyone else encountered this. 9. 1 Beacon in the Depth. Community Hub. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. . • 19 days ago. For design instructions and descriptions of parts, please visit: Combat and Ship Design: A Comprensive Guide. Each one has a deposit of 6 society. I play on console, and I think we’re on 2. 2. Each one has a deposit of 6 society. 99 monthly. Cloud Lightning Uavailable. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. If you’ve ever played any Final Fantasy, chances are you know moogles. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. Particles The Particles tech tree focuses on lasers, reactors and FTL. Go to Stellaris r/Stellaris. nor for any other slot for that matter. 1 version, so i've rolled my stellaris back and is gonna test this strategy. Second, force the event chain over the event console command with the corresponding number (not at PC, can't check. • 3 days ago. so no reverse engineering. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). json, game_data.